AI Insights · Timothy · July 2024
Top 5 2D Anime Games on Android in Finland Q2 2024
Discover the performance of the top 5 2D Anime Games on the Android platform in Finland during Q2 2024, including downloads, revenue, and active user trends.
In the second quarter of 2024, the top 5 2D Anime Games on the Android platform in Finland exhibited diverse performance metrics, showcasing varying trends in downloads, revenue, and weekly active users. Here is a detailed look at each app's performance, based on data from Sensor Tower.
Left or right: Magic Dress up from ABI Games Studio saw fluctuating download numbers, peaking at approximately 939 in the first week of April and then experiencing a gradual decline, ending with around 607 downloads in the last week of June. Weekly active users showed a steady increase, rising from 1.6K in early April to nearly 1.9K by the end of June.
Hero Wars: Alliance by NEXTERS GLOBAL LTD had a mixed performance. The game’s revenue started at $4.7K in the first week of April, experiencing a general downward trend, finishing the quarter at about $2.8K. Downloads saw a notable spike in June, reaching over 1K in the weeks of June 10 and June 17. Weekly active users also peaked in June, hitting 2.5K and then slightly declining to 2.2K by the end of the quarter.
Legend of Mushroom from Joy Nice Games demonstrated significant revenue growth, starting from $2.2K in early April and reaching around $3.2K by mid-June, before slightly declining to $2.5K at the end of June. Downloads, however, remained relatively low, with a peak of 613 in the first week of April and fluctuating around 200-300 for the rest of the quarter. Active users consistently grew, starting at 1.3K in early April and ending at approximately 2.5K by the end of June.
YOYO Decor: Doll Dress Up by YoYo Dress Up Games had modest download numbers, fluctuating between 110 and 226 throughout the quarter, with a slight increase towards the end. Weekly active users showed a consistent upward trend, starting at 798 in early April and reaching 1.4K by the end of June. Revenue was minimal, with only a few dollars generated sporadically.
Gacha Life from Lunime maintained steady download figures, ranging between 131 and 194 throughout the quarter. Weekly active users remained relatively stable, starting at 2.7K in early April and fluctuating around this number, ending at 2.5K by the end of June. The game generated minimal revenue, with only a few dollars recorded in the quarter.
For more detailed insights and data, visit Sensor Tower.